Engine

Platform

Genre

Team Size

Development Time

Unity

iOS, Andoird

AR RPG

8

18 Months+

Engine

Platform

Genre

Team Size

Development Time

Tengine

PC

2 Player Deathmatch

8

5 Weeks

A racing game that I made using Unreal Engine 4. I developed it to teach myself how to use Unreal Engine as well as how to rig models, create animations and import them into Unreal.

 

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Ben Townsend Game Designer Portfolio

An Augumented Reality mobile RPG. My primary roles involved class and item blancing, along with conception and design of core game mechanics.

 

Google Play iOS

Engine

Platform

Genre

Team Size

Development Time

Unreal Engine 4

PC

Racing

1

3-4 Months

A 2 player deathmatch game (think Worms) this was the first group project that I worked on at PlaygroundSquad UK. I primarily worked as Project Manager and Level Designer.

 

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Engine

Platform

Genre

Team Size

Development Time

Game Maker

PC

Side Scrolling Brawler

7

6 Weeks

Reminiscent of the classic arcade brawler games, this was the second group project that I worked on at PlaygroundSquad UK. During the project I worked as the Project Lead and as a Programmer.

Engine

Platform

Genre

Team Size

Development Time

Game Maker

Android

Verticle Shooter

2

3 Months

The first game that I made for commercial release back in 2014. This was before I started my career as a professional Game Designer, but I am still proud of it.